Fire Emblem: The Sacred Stones
New Price: $23.65
Used Price: $11.23
Publisher: Nintendo
Release Date: September 8, 2006
EAN: 0827307902628
UPC: 827307902628
Features
- Take on all-new monster battles and the Tower of Valni, with floor after floor of challenging fights, to gain the experience your soldiers need
- As your soldiers increase in skill, you'll be able to choose between multiple classes to customize your army -- cavaliers, paladins, knighst and more are at your disposal
- Field dozens of new soldiers and units on the field, from pegasus knights to mage knights
- New submaps you'll be able to enter and leave at will, plus a new class change system for upgrades
Customer Reviews
Fire Emblem ![]()
Grandson lost his original Fire Emblem game, but was glad he found it on Amazon
Fire Emblem ROCKS!!!!!!! ![]()
This is a great game and if you've ever played it you probably agree with me. It's a good mix of combat and strategy into one excellent game.
An amazing, if challenging, game that will captivate you with its complexity and story ![]()
This is the first Fire Emblem game I played, and I bought it as a way to pass the time spent in the car when my family moved. Never did I think a strategy game could engross me so completely. The Fire Emblem games are famous for their unforgiving nature. When a characters dies, they're gone. No revive spell, no item to bring them back. They're dead. This fact influences every single move you make in this game. And while that sounds like the formula for an incredibly frustrating game, it's not. It actually makes the game that much better. In other games, as long as you win the battle you win. But Fire Emblem: The Sacred Stones encourages, no, demands perfection. Because every unit lost is a person that you've gotten to know. In many cases, you risked another character to even get this person to join your team. If they die, you turn off your GBA and try again. And when you finally do beat a particularly challenging level without losing anyone, you feel very proud of the fact that you just conquered a force much larger than your own, and did it without taking one casualty. And so as the game tells the story of a rag-tag group of soldiers surviving and even winning in the face of overwhelming odds, that story becomes very personal. The characters didn't just win, you, as the player, won. It's this very personal connection that you develop with the characters and their plight that makes the story so compelling, and what makes this game so good. Sure, it's hard. Yeah, it's incredibly frustrating at times. But when you take down the final boss and get to read the future fate of every unit you acquired over the course of the game, the satisfaction is worth every bit of that frustration and difficulty. On top of the story, the gameplay is every bit as good. You can customize units as they grow and change class, determining what types of weapons and skills they get. You can build friendships and relationships between units, which will influence what their end story will be. The music is nice, but sometimes a bit repetitive. The graphics are good, considering they're on the GBA, and the combat animations are well done. If this tells you anything, my girlfriend borrowed this game from me several months ago. She now owns my GBA and this game simply for the fact that she won't give them back.
Bottom Line:
This is a very difficult game, but in the end it's well worth it. The story draws the player in and doesn't let go. If you've got the patience for it then this game should not be passed up.
alright... ![]()
It was okay. It kind of repeated itself and missions always seemed the same. good for a road trip or boredom but nothing to get totally immersed in.
Average story, challenging and fun. ![]()
I really enjoy strategy games. It was a mistake to play on Hard, because it was too difficult. There is very little room for error, so you can lose some characters easily. Still, I enjoyed this game and recommend it to strategy fans.
