Quest For Glory I: So You Wanna Be a Hero? Cheats

Quest For Glory I: So You Wanna Be a Hero? cheat codes, tricks, hints, and walk throughs.

Debug Mode for Text Version

Type: "RAZZLE DAZZLE ROOT BEER" while in the program and press any of the following ALT-letter combinations to access certain debugging codes. Valid ALT-letter combinations include: ALT-B (edit money - up to 999) ALT-K (edit one skill by number; approximate numbers shown below)
  • 0 = Strength
  • 1 = Intelligence
  • 2 = Agility
  • 3 = Vitality
  • 4 = Luck
  • 5 = Weapon Use
  • 6 = Parry
  • 7 = Dodge
  • 8 = Stealth
  • 9 = Pick Locks
  • 10 = Throwing
  • 11 = Climbing
  • 12 = Magic
  • 13 = Experience
  • 14 = Hit Points
  • 15 = Stamina Points
  • 16 = Magic Points
  • 17 = Open
  • 18 = Detect Magic
  • 19 = Trigger
  • 20 = Dazzle
  • 21 = Zap
  • 22 = Calm
  • 23 = Flame Dart
  • 24 = Fetch ALT-I (Edit inventory items)
  • 1 = Silver Coin
  • 2 = Gold Coin
  • 3 = Ration
  • 4 = Mandrake Root
  • 5 = Brass Key
  • 6 = Broadsword
  • 7 = Dagger
  • 8 = Leather Armour
  • 9 = Shield
  • 10 = Piece of paper
  • 11 = Small apple
  • 12 = Vegetable
  • 13 = Glowing Gem
  • 14 = Alabastar vase
  • 15 = Candelabra
  • 16 = Music Box
  • 17 = Candlestick
  • 18 = String of Pearls
  • 19 = Gold Ring
  • 20 = Spirea Seed
  • 21 = Small Rock
  • 22 = Flower
  • 23 = Lockpick
  • 24 = Thieves toolkit
  • 25 = Guild Licence
  • 26 = Empty Flask
  • 27 = Green Fur
  • 28 = Fairy Dust
  • 29 = Flask of Water
  • 30 = Mushroom
  • 31 = Cheetaur Claw
  • 32 = Troll beard
  • 33 = Chain Mail
  • 34 = Healing Potion
  • 35 = Magic Potion
  • 36 = Vigor Potion
  • 37 = nothing
  • 38 = Dispel Potion
  • 39 = Undead Unguent
  • 40 = Hand Mirror
  • 41 = Magic Acorn ALT-T (teleport to any time and place; Einstein would be proud) ALT-S (list the sprites currently on screen) ALT-E (ego status) ALT-P (changes the objects on the screen to turn to only one color depending on whether it it's in the foreground or background) ALT-X or ALT-Z (quits)
  • Playing Tips

    Among other problems with FAQs for this game, details about how to do certain things are non-existant. Find Flying Water: The waterfall next to the hermits is magic, fill a flask by clicking on the waterfall itself. Free the Bear In The Kobold Cave: Feed the bear apples or vegetables to improve its mood, then use the Kobold Key on the lock. The bear will turn into the Baronet Bannard. Get Fairy Dust: After dancing for the fairies at the Fairy Circle click a flask on yourself, as the fairies will be all around you. Avoid Being "Antwerped": When you enter the Brigands Cave, you may decide to attack the Antwerp to move it. DONT! Instead, simply click on the cave door and the Antwerp will move aside and not attack.

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    August 28, 2008, 11:21 pm