Final Fantasy Tactics Advance Cheats

Final Fantasy Tactics Advance cheat codes, tricks, hints, and walk throughs.

Cheat: Copy Items

Here is a way to copy items/characters. All you need are 2 Final Fatasy Tactics Adavance cartridges, 2 GBA/SP units, and 1 connecting cable.

First, make sure that both of the games have at least 5000 gill so you may make trades with them.

Next, save Final Fantasy Tactics Advance data on both save slots on the cartridges.

Then, trade the item/character you want duplicated from the second save slot of the first cartridge to the second GBA/SP.

Finally, trade the copied item/character from the second cartridge to the first save slot of the first cartridge. Now that slot will have two copies of the item/character.

Unlockable: Expert Missions

To unlock Expert Missions, beat the game once and save. When you start again, you will have a star next to your name.

Unlockable: Secret Characters

Beat the game once and fulfill the following conditions, and the secret characters will offer to join you if you have space:

Unlockable: Semi-Secret Characters

Semi-secret characters become available by completing a mission with different mission items. The secret characters might join your after the battle.

Hint: Become Harder to Kill

If you want to become harder to kill, master Damage>MP, change to a job that doesn't need MP, and master Double Sword (humans only).

Hint: Blue Mage/Beastmaster

Have you ever had trouble with getting your Blue Mages to learn healing monster abilities, or any ability at all? Nu Mou starts out with a job called Beastmaster, which allows the user to control certain creatures. This way, you can have the chosen monster use the ability on your Blue Mage. This only works with some abilities and make sure that when you want to learn the abilities, you have the Blue Mage Support ability “learning” taught by the weapon Blue Saber equipped; otherwise you'll just get hurt. When trying to learn the ability “Roulette” taught by Floateyes and Ahrimans, have the Angel Ring or some other form of Auto-Life on; the only way to get Blue Mage abilities is by staying awake and alive!

Hint: Character Job Conditions

To gain new jobs you must master a certain number of Abilites from a starting job (e.g. to become a Paladin that character must master 2 Solider abilites).

Human:
Solider: Starting Job
Thief: Starting Job
Archer: Starting Job
White Mage: Starting Job
Black Mage: Starting Job
Paladin: Soldier Abl. x2
Fighter: Solider Abl. x2
Ninja: Thief Abl. x2
Hunter: Archer Abl. x2
Blue Mage: White Mage x2 / Black Mage Abl. x2
Illusionist: White Mage Abl. x3 / Black Mage Abl. x5

Viera:
Fencer: Starting Job
White Mage: Starting Job
Archer: Starting Job
Red Mage: Fencer Abl. x1
Elementalist: White Mage x1 / Fencer Abl. x1
Summoner: White Mage x2 / Elementalist Abl. x2
Sniper: Archer Abl. x2
Assassin: Elementalist Abl. x2 / Sniper Abl. x1

Bangaa:
White Monk: Starting Job
Warrior: Starting Job
Bishop: White Monk Abl. x2
Templar: White Monk Abl. x2
Dragoon: Warrior Abl. x2
Gladiator: Warrior Abl. x2
Defender: Warrior Abl. x2

Nu Mou:
Black Mage: Starting Job
White Mage: Starting Job
Beastmaster: Starting Job
Time Mage: Black Mage Abl. x5
Morpher: Beastmaster Abl. x5
Illusionist: Black Mage Abl. x5 / White Mage Abl. x3
Alchemist: Black Mage Abl. x5 / White Mage Abl. x3
Sage: White Mage Abl. x3 / Beastmaster Abl. x2

Moogle:
Black Mage: Starting Job
Animist: Starting Job
Thief: Starting Job
Time Mage: Black Mage Abl. x5
Gunner: Animist Abl. x1
Mog Knight: Animist Abl. x1
Juggler: Thief Abl. x2
Gadgeteer Abl. x2

Hint: Extra Experience

If you ever run into a gel-type creature called a flan and need a little exp, here is a tip. First kill off every other enemy on the field, and then surround the flan with your people. Use regular attacks on it, which will only do 1 damage, and if the enemy is of sufficient level, you'll gain a few levels while slowly killing it.

Hint: Get Lots of Experience Points Early On

During Mission One, send all of your party members except Marche to the right to defeat the short enemies. Send Marche forward so he is in front of the sprite (the fairy-like creature). The sprite will do about 5 damage to Marche every turn. Marche can heal himself 7 points each turn, and he gets 10 EXP each time he does it. Keep having Marche heal himself over and over, and this way you can get him to a high level very early in the game. You can also have your other characters attack Marche, and they will gain a lot of EXP because Marche is at a much higher level than they are.

Hint: Getting Ribbons

Put 4 different towns around in a circle, so that they will surround a blank space in the middle. Then, put a Jagd in the middle. The treasure hunt at the Jagd will result in a Ribbon. (Ribbons can only be worn by Viera. They nullify ALL status ailments, including Doom.)

Hint: Hunter's Ultima Weapon

During the mission "over the hill" when you fight against Ritz and her clan, use a thief with the steal weapon ability to steal Shara's weapon, called SeventhHeaven. Equip it to a Hunter and it will learn Ultima Shot

Hint: More Effective Treasure Hunts

The most effective Treasure Hunts are performed like this:

Hint: Quick Reset

To reset while in the game, press A+B+START+SELECT.

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July 29, 2010, 1:37 pm